Archive for January, 2010

Jan 18

Weekly Social Media and Search Marketing Links: January 18, 2010

Here’s your weekly dish of top search engine marketing and social media links for the week of January 18, 2010:

Can Search Engine Optimization survive google?

Search engine marketing on the rise, survey shows

Coakley v Brown: the social media divide may decide the election

Social media websites strengthened holiday season for retailers

Haitian relief dominates social media
NOTE: If you’re looking for a way to donate to Haiti relief, you can simply text “HAITI” to 90999 to donate $10 to Red Cross relief efforts. The $10 will be charged to your cell phone bill. If you have Sprint, they are waiving any text message fees for users who are using text to donate to Haiti. The damage done to Haiti is going to cost billions of dollars, and they have little water, clean medical supplies, and are having to use mass graves in order to bury the dead because there are no other alternatives. Please help!

30 tips for using social media

7 questions key to social networking success

Microsoft has a plan to improve Bing’s poor indexing

‘Old school’ SEO can address google’s ‘new school’ real-time search

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Jan 12

Weekly SEM & Social Media Report Jan. 12, 2010

SEO Vital in Content Marketing: http://www.directnews.co.uk/news/search-engine/seo-development/seo-vital-in-content-marketing–$1351812.htm

SEO Tips for Smarter Social Media: http://www.imediaconnection.com/content/25497.asp

Why Social Media is Still a Redheaded Stepchild: http://webworkerdaily.com/2010/01/06/why-social-media-marketing-is-still-a-red-headed-stepchild/

Social Media Permeate the Employment Life Cycle: http://www.law.com/jsp/nlj/PubArticleNLJ.jsp?id=1202437746082&Social_media_permeate_the_employment_life_cycle&slreturn=1&hbxlogin=1

Facebook, Twitter Become Business Tools, but CIOs Remain Wary: http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/01/07/urnidgns852573C400693880002576A40062146B.DTL

How to Say Stupid Things About Social Media: http://www.guardian.co.uk/technology/2010/jan/05/social-media-cory-doctorow (header image from this article)

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Jan 06

221B – Social Media and Storytelling at their Finest

Sponsored Message: Take control of your kid’s online activities with Internet safety for children.

Sherlock Holmes from Warner Brothers was part of the single largest holiday season box office ever, holding a solid second place in earnings behind James Cameron’s Avatar. Directed by Guy Richie and starring Robert Downey Jr. and Jude Law, it spawned a transmedia experience sponsored by 7-11, Coca-Cola and Lifelock. Partnered with Facebook, 221B uses the website’s connectivity and privacy protocols as a portal. 221B is a groundbreaking, immersive game that should be emulated as an example of social media applications, transmedia narrative and interactive gaming.

221b PR UK HOLMES 300x180 221B   Social Media and Storytelling at their FinestThe story follows eight related cases that Holmes and Watson must solve using clues found in videos, articles, flash games, virtual searches of rooms, and asks players to deduce the solution to cases that lead directly into the mystery the film. The game offers character introductions and “Easter Eggs,” tidbits from the game that the feature film will reference, validating the fans’ participation in the property. The game’s production design is fantastically executed: its aesthetics are beautiful and engrossing, allowing the player to play the game for hours without a jarring exit from the page. Even the branded mini-games from the sponsors are aesthetically and thematically consistent while still getting their brand’s messages across to the targeted consumer.

Another innovative element of this social media endeavor is that the game has a multiplayer option; the player can invite a Facebook Friend to play as their Watson or as Holmes to their Watson, based on a personality quiz at the game’s beginning. The two players then must work together to assemble clues that when looked at together lead to the solution of each case. While 221B isn’t trying to yield a social media community, it has broken apart the boundaries of what a social media game is expected to be and is clearly helping to create a fan base for the Sherlock Holmes movie and franchise.

221b 111 300x210 221B   Social Media and Storytelling at their FinestThe social media rollout of Sherlock Holmes is carefully executed (despite the occasional questionable in-store poster for taquitos) the transmedia program has even managed to integrate Twitter. Mrs. Hudson, Holmes’ housekeeper at 221B Baker Street tweets gossip about the cases as they are released and The Society Spy reports on the more tawdry and scandalous news stories of fictional London Society. When one gets over one’s initial aversion to the idea of Victorian characters on Twitter, the narrative bits that are expanded in the twitter feed seem more and more charming. With the help of yet another sponsor, The Tweetdeck Telegram Co. preserves 221B’s aesthetics and once again, shows how a consistently executed production design can bring an audience member into a fictional world.

There is one, lingering question that plagues this particular campaign: is it drawing enough attention to itself? While there is no doubt that 221B is brilliantly crafted and should be trumpeted as part of the release of the film -which has had no problem drawing attention to itself- I stumbled upon the social media component almost by chance about five weeks into its rollout. Not only is direct marketing for the Facebook game somewhat lacking, but the response on the movie’s fan page is hardly robust. One has to wonder if given a greater chance to explore within the narrative universe or communicate in narrative, as Valemont did so elegantly this fall, might have created a stronger game-based following, the partnered multiplayer somewhat discouraging a wider social network growing out of the game?

The lack of direct marketing of the game itself, or the way in which that direct marketing was implemented, may or may not prove to have limited the number of people who play 221B before the movie came out, but there can be no doubt that, post-release, people hungry for more Holmes can enter the expanded universe. Hopefully enough of the movie’s fans will experience this fantastic narrative experiment to appreciate just how groundbreaking it is as a social media campaign. This sort of high quality production and complex gameplay will be associated more and more with major releases to whet the appetites of fans and draw considerate attention to brand sponsors. As with other narrative experiments in social media from 2009, there are limitations one can see in its use of social media, but without question, it is on the vanguard of things to come in social media, and has earned a place as a jewel in the crown of narrative ventures.

Caitlin Burns is a Transmedia Producer and Editorial Lead at Starlight Runner Entertainment. To hear more of her thoughts on media, follow her and catch up on her other blogs through Twitter: Caitlin_Burns

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Jan 06

Results of Cans for Comments for Wayside Waifs

I’m please to note that I just donated $45 to Wayside Waifs this morning! That will pay for more than one round of vaccines for a rescued dog or cat! Thanks to everyone who donated. -Kelsey

wayside1 300x234 Results of Cans for Comments for Wayside Waifs

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